1/15/2024 0 Comments Serious sam 2 reviews(This can cause the enemies to spawn allowing you to get past enemy kill-count triggers related issues) >If your level glitches, try saving and reloading the level right where you saved. >Make sure when you die to reload from the save file (if you just click continue it will revert you back to the last checkpoint and you will not have the armor/ammo/health you had when you actually got to the checkpoint). >Make sure you load your campaign from the save files (as you lose any lives you acquired earlier otherwise). >Forget about ending the level with full health/armor (you lose your health/armor between levels). ![]() >Save your ammunition in the first and second planets (after the first two planets, ammunition is plentiful). >Save between each area, then if you die load your save (this way you don’t lose lives). You also have lives in this game, so you may think you are reloading a past save but actually its putting you back at a checkpoint with one less life. This means if you performed well on the previous level all is in vain because you losing all your work anyway. Every time you start a new level you revert back to 100 health and lose your armor. This would be fine, but I noticed in M’digbo I only acquired nine of the fourteen weapons. Upon venturing to new planets you lose all your items, meaning you have to start collecting weapons all over again. I found myself using the Auto Shotgun and Double Shotgun almost the entire campaign as I never had enough ammo for the other weapons. You will rarely find ammo throughout the campaign, and when you do you will burn through it without being able to find more. By allowing you to get 200 health/armor Serious Sam 2 really builds upon the originals gameplay by giving you more control in how you will fight, but this is short lived as the weapon choices and ammo limitations dampen the combat. You can now get 200 health/armor by picking up any health packs (unlike the original where you could only go over 100 if you found special health/armor packs). Serious Sam 2 introduces new weapons, and battle concepts. Similar to the previous titles of Serious series the difficulty curve is well managed, where you can make it ridiculously hard or meticulously difficult. Unlike the First and Second Encounter some of the levels are not nearly as long or engrossing. The campaign consists of a whopping forty-two levels (including boss fight levels). ![]() Serious Sam 2 is divided into seven planets: M’digbo, Magnor, ChiFang, Kleer, Ellenier, Kronor, and Serius. It is up to Sam to either save each of these groups from Mentals oppression and retrieve their medallion pieces. His quest will take him to five planets in order to retrieve the pieces of the medallion from four tribes: the Simbas, Zixies, Chi Che, and Elvians. Only then will he be able to weaken mental and eliminate him once and for all. To do this Sam must venture to five planets and acquire the five pieces of the medallion. It is there that they tell him of his prophecy, to defeat Mental and free the universe. The Sirians noticed Sam’s serious combat skills from the First and Second encounter so they portal him to their ship. Serious Sam finally meets the Sirians, the race that in the future Mental destroyed before his attack on humanity. The game albeit fun has some additions which take away from the hilarity and well-crafted elements that made the series great. After the success of the original Croteam had a higher budget to put towards Serious Sam 2 sadly, Serious Sam 2 takes a path similar to the Martix 2 where an increased budget leads to a worse product. Serious Sam 2 is a fun game that offers more ridiculous combat, but drifts a little too far from the Serious Model to be called “Great”. Posted: 1 July, 2014 This is a long review so if you just want a brief summary of why I recommend Serious Sam 2 then skip to Results and read from there.
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